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> Lista Compatibilidade Dolphin, Lista d compatibilidade do Dolphin - Wii

ssj4bq
post Nov 21 2008, 10:37 AM
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Aew galera blz?
Como já estão tento alguns jogos de Wii funcionando no emulador e ate mesmo Playable e mesmo ja tem o Wiimote emulado nas mais novas revisões como a R1210, resolvi criar um somente para testes dos jogos de Wii no emulador, ou seja, não para duvidas ou plugins e etc, mais somente para os testes mesmo.
Bem como são muitos os jogos seria interessante que quem possui-los testasse-os e postasse os resultados obtidos aqui nesse tópico.
O formato poderia ser tipo mesmo o do topico do emulador do Doplhin:

Como não testei nenhum vou somente por falta de tempo e tamanho das ISOs vou somente relatar as que funcionam segundo um site, mais gostaria a todos que testaam que postem aqui, então la vai:


Fire Emblem: Radiant Dawn NTSC

Versão Emu: Revision SVN 1172, x86, DSP-HLE Plugin, Wiimote Test 0.1

Plugin Gráfico: DX9.

Gráficos: Bons e sons exceto nas batalhas.

Estado: Boa velocidade de 30 fps num Quad 6600.

Conclusão: Jogavel.

Shots:

user posted image


My Sims Kingdom

Versão Emu: Revision Rev 1219 , x86.

Plugin Gráfico: OpenGL.

Gráficos: Perfeitos.

Estado: Esta jogavel.

Conclusão: Jogavel.

Shots:

user posted image


Naruto Shippuuden Gekitou Ninja Taisen EX2

Versão Emu: Revision Rev 1012, x86.

Plugin Gráfico: ????.

Gráficos: Perfeitos.

Estado: Completamente jogavel sedo o forum.

Conclusão: Jogavel.

Shots:

user posted image


Videos rodando jogos de Wii:


Resident Evil The Umbrella Chronicles
http://br.youtube.com/watch?v=obLjfJlLsbs

Sonic and the Secret Rings
http://br.youtube.com/watch?v=BpGGuWyon4Y

Wario Land: Shake It / The Shake Dimension
http://br.youtube.com/watch?v=-XeEe2_0OR8

Super Mario Galaxy
http://br.youtube.com/watch?v=9EqqZPoKThE&eurl


Outros testes do site NGEMU sem fotos:


Balls of Fury PAL:
EmulationStateId = Broken
It says "Please insert Balls of Fury game disc".
--Revision 1166 [all revisions really], x86/x64, OpenGL and DX9, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Baroque:
EmulationStateId = In Game
Goes in game but you will have a seizure trying to play the game as it looks like a constant strobe light is on the screen.
--Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1
Updates - SVN r1172:
Random crashes and screen is having a seizure.


Battalion Wars 2 PAL:
EmulationStateId = Perfect
In game with good graphics and sound but nunchuck needed.
--Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1


Bleach: Shattered Blade:
EmulationStateId = Perfect
Fully playable with sound at full speed (can not save game)
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Captain Rainbow NTSC-J:
EmulationStateId = Other
Shows Wiimote instruction screen for the first time since I test for a few previous versions. It's great progressing. You will have to disable Dual Core or it won't show up at all. Kind of familiar to Zelda TP Wii but anyway, good job, team!


Disaster - Day of Crisis PAL:
EmulationStateId = Perfect
Video Intro works with sound. In game with good graphics and sound but nunchuck needed. Little error for black screen in the bottom is fixable in Game, > Options > Adjust Screen.
Revision 1177, x86, OpenGL, DSP-HLE Plugin, Windows Vista, Wiimote Test 0.1


Dragon Ball Z: Budokai Tenkaichi 3:
EmulationStateId = Other
It's like blue filter in the screen (exept for the intro video, the colours are normal).
Plays music and some sounds. Runs slow in the menu, then crashes before entering in battle. (No-ingame).
--SVN R 1178, x64, OpenGL, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


Face Breaker:
EmulationStateId = Other
Goes in game and plays around 10fps. No menues, so you must get to the fight by guessing. Will randomly lock up in game.
--Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Far Cry Vengeance:
EmulationStateId = Other
Loads Intro Movie. Gets to "Start" Menu then hangs. (Sound works great the entire time)
--Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Final Fantasy Fables: Chocobo's Dungeon:
EmulationStateId = In Game
Goes in game now, then freezes.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Fun Sports Ice Hockey PAL:
EmulationStateId = Perfect
Nunchuck works perfect. Speed is perfect with Dual Core, Dynarec and Idle skipping turned on. Sound is perfect, little noise in game.
Revision 1212, x86, OpenGL/DirectX, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Ghost Squad:
EmulationStateId = Perfect
--Revision SVN 1093, - x64, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1


Harvest Moon: Magical Melody PAL:
EmulationStateId = Other
Intro.
--Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


House of the Dead 2 & 3
EmulationStateId = Perfect
100% perfect at full speed with sound and save game.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Link's Crossbow Training NTSC-U:
EmulationStateId = Other
In game. Nunchuk is needed.
--Revision SVN 1172, x64, OpenGL, GeForce 8800GT, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1

Updates - SVN R 1180:
Playable if you enable Progressive Scan. You can also save the game and load the savefile.
--Revision SVN 1180, x86, OGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Mario Kart Wii PAL/NTSC-U:
EmulationStateId = Other
The game freezes on booting, it doesn't crash or gives any error- or/and panicmessages. The yellow text (which describes the information about your processor and your emulationstatus), is showing while the game freezes, and doesn't disappear.
--Revision SVN 1122, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1

Updates - R1195
I just tried Mario Kart Wii (PAL) in revision 1195 (x86), and it boots up now.
Using OpenGL with audio, all options on and off does not make a difference.
It gets to the part where it tries to read the save data, but it can not because it crashes when trying.
Also the Wiimote gets ver out of synch when starting the game but thats fine as it supports Gamecube Controller.


Mario Party 8 PAL:
EmulationStateId = Other
No panicmessages at boot anymore as the previous revisions. When I'm ready for playing the game after selecting character and stage, the game crashes, resulting in a memory error. You can browse around menus, but you can't play.
--Revision SVN R 1157, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1
Updates - SVN 1172:
Sound is working just fine and clear with shiny sound effects. But, you still can't create a save file. It's resulting in this panicmessage: "CWII_IPC_HLE_Device_fs::IOCtl: ni 0x2".


Mario Strikers Charged:
EmulationStateId = Other
In game and graphics is perfectly but nunchuk is needed.
--Revision SVN 1180, x64, OpenGL, GeForce 8800GT, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Metal Slug Anthology:
EmulationStateId = Other
Intro plays at full speed with sound then crashes.
--Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Metroid Prime 3: Corruption NTSC:
EmulationStateId = Broken
Doesn't boot at all, resulting in a TLB crash.
--Revision SVN 1092, - x64/x86, - Windows Vista/Windows XP, - OpenGL, - DSP-HLE Plugin, - Intel Core 2 Qaud Q9550 3.4GHz, - Wiimote Test 0.1/KB/X360pad


Monopoly Wii:
EmulationStateId = Broken
Gives an error just trying to boot.
--Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Naruto: Clash of Ninja Revolution 1:
EmulationStateId = Other
Both play nearly perfect in game with full(?) speed. Some textures are messed up, but if you reload the screen they will be normal after. "Sometimes when doing a match, the time runs out before it even began."
--Revision SVN 1130, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Naruto: Clash of Ninja Revolution 2:
EmulationStateId = Other
Works except for story mode with sound only. Minor GFX glitches. You can save if you let it hang the system while saving one time, then have it recreate the save data and it works.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Okami:
EmulationStateId = Other
Boots up, goes into the saving in progress screen then screen goes all white and crashes with no error messages. Also, fps counter is really low on the saving in progress screen.
--Revision SVN 1097 & 1109, x86, OpenGL, Intel Core 2 Duo 2.4GHz, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1

Updates - SVN 1172:
Okami is now ingame, but nunchuck is needed.


One Piece: Unlimited Cruise
EmulationStateId = Broken
TLB error.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Onechambra Revolution [NTSC] (JAP):
EmulationStateId = Perfect
Plays great with sound at perfect speed. Game saves no problem. Occasional GFX glitches.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Rayman Raving Rabbids 2 PAL:
EmulationStateId = Perfect (for me)
Have problems to create a save and doesn't like DirectX (graphic bugs). Although that situation, we can play in OpenGL with all textures and even we don't have nunchuk we can play, thanks to the possibilities of the game (alternative). Good frame rate. Sound: Only some noises. I advise to enable Dual Core and maybe Idle Skipping.
--Revision SVN 1166, x86, OpenGL, Windows Vista , DSP-HLE Plugin, Intel Dual Core 2 DUO 1.87Ghz, Wiimote Test 0.1


Resident Evil: The Umbrella Chronicles:
EmulationStateId = Perfect
--Revision SVN 1093, - x64, Windows Vista/XP x64, - OpenGL, - DSP-HLE Plugin, - Not reported, - Wiimote Test 0.1


RTL Winter Sports 2008:
EmulationStateId = In Game
Fifo_CPUWritePointer out of bounds during some scene intro
--Revision SVN 1094, x64, OpenGL, AMD Phenom, Windows Vista, DSP-HLE Plugin, Wiimote Test 0.1


Simple Series Volume 1
EmulationStateId = Perfect
Perfect with sound and full speed.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Simple Series Volume 5
EmulationStateId = Broken
Has TLB error.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Simple Series Volume 6
EmulationStateId = In Game
Plays slow with perfect sound in interp mode.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Spyro: Eternal Night:
EmulationStateId = 0
Need nunchuck.
--Revision 1094, x64, OpenGL, AMD Phenom, Vista, HLE, Wiimote


Sonic and the Secret Rings [PAL]:
EmulationStateId = Perfect
Got past the menu screen and the game plays fine at a good speed and with clear sound. This game is fully playable.
--Revision 1180, x86, OpenGL, Intel Core 2 Duo 2.40GHz, Win XP Pro, DSP-NULL, Wiimote Test 0.1


Soul Calibur Legends:
EmulationStateId = In Game
Seems fully playable. Player models have major GFX errors and game runs at 1 - 5 fps in game. Sound works great.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Sonic Riders: Zero Gravity NTSC:
EmulationStateId = Perfect
Game works perfectly average between 10-30fps, full sound.
--Revision SVN R1180, x86, OpenGL, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Star Wars: Clone Wars PAL:
EmulationStateId = Other
Nunchuk needed. Quantizers OFF. OK in menus until dolphin crash when going in-game,
--Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1


Star Wars: The Force Unleashed PAL:
EmulationStateId = Perfect
In game with good graphics and sound but nunchuck needed.
--Revision 1180, x64, OpenGL, Windows Server 2008/XP, DSP-HLE Plugin, Wiimote Test 0.1

Updates - R1195
Nunchuk needed. OK in menus until dolphin crash when going in-game.
--Revision SVN 1195, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1


Super Fruit Fall:
EmulationStateId = Perfect
It's playable and does save and load fine, but you need to disable Dual Core and Idle Skipping for these features to work.
--Revision SVN 1122, x86, Direct3D, GeForce 7950, Windows XP, DSP-Null, Wiimote Test 0.1


Super Paper Mario PAL:
EmulationStateId = Other
The game crashes under the introduction/beginning. It turns black after some scences, but no crash and no errormessage.
--Revision SVN R 1092, -x86, - Windows Vista, - OpenGL, - DSP-HLE Plugin, - AMD Athlon 64 X2 5600+, - Wiimote Test 0.1
Additional information: This game is also saveable after R1086.
Updates - SVN 1172:
Super Paper Mario intro and beginning now has clear sound. But it's still locks up during beginning before you're getting to the actual gameplay.


Super Smash Bros. Brawl NTSC:
EmulationStateId = Broken
Boots, but stops on "Please Insert the SSBB Game Disk." screen, due to a lack of dual layer disk emulation.
--Revision 1172 [all revisions, really], x86/x64, OpenGL, 3.4Ghz Q9550, Vista x64, Dolphin HLE, 360pad


Tales of Symphonia: Dawn of the new world
EmulationStateId = In Game
Game is 60fps in battles and between 30 - 45 out of battle, with sound. Cannot save in game and freezes after the second battle. (The sound loops).
--Revision 1180, x86, OpenGL, Dolphin HLE, Wiimote Test 0.1


The Legend of Zelda: Twilight Princess:
EmulationStateId = Broken
Has no sound and dual core crashes the game. Frame limiter mess up the game.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Tiger Woods 08 NTSC:
EmulationStateId = Perfect
Sound works. Wiimote seems OK. Only text missing or misplaced.
--Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista,DSP-HLE Plugin, Wiimote Test 0.1


Tiger Woods 09 PAL:
EmulationStateId = Other
Freezing at the main title.
--Revision SVN 1178, x86, OpenGL, Geforce 8800GTS, Vista, DSP-HLE Plugin, Wiimote Test 0.1


Trauma Center: New Blood:
EmulationStateId = Broken
Hangs trying to load, no error.
--Revision SVN 1172, x86, OpenGL, GeForce 7950, Windows XP , DSP-HLE Plugin, Wiimote Test 0.1


Wario Land: Shake It:
EmulationStateId = Perfect
The game is fully playable with sound using OpenGL. DirectX has some graphics artifacts.
--Revision SVN 1171, - x64/x86, - Windows Vista/XP, - OpenGL, - DSP-HLE Plugin, - Wiimote Test 0.1


Wii Music PAL:
EmulationStateId = Broken
The game is booting fine. I'm creating a save file, and then Dolphin hangs.
--Revision SVN 1172, x86, OpenGL, Windows Vista , DSP-HLE Plugin, AMD Athlon 64 X2 5600+ 2.8GHz, Wiimote Test 0.1


Wii Play PAL:
EmulationStateId = In Game
You must disable the optimize quantizers. Has some graphical issues and I can use the Mii that's inside my Wiimote.
--Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Wii Sports PAL:
EmulationStateId = In Game
You must disable the optimize quantizers. Has some graphical issues and I can use the Mii that's inside my Wiimote.
--Revision SVN 1166, x86, Direct3D, Windows XP, DSP-HLE Plugin, Wiimote Test 0.1


Zack & Wiki: Quest for Barbaros' Treasure USA
EmulationStateId = In Game
Wiimote stops working when you walk around for a few minutes.
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geoboss
post Nov 22 2008, 11:48 AM
Post #2


"How about into the 'now'?"
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Ótimo tópico, obrigado pelos testes..

--------------------
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You are Chrono! The main character of Chrono Trigger, who ends up saving all life on Earth. You are adventureous and brave, and are willing to stick up for your friends

Which Chrono Trigger Character Are You?

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ssj4bq
post Nov 26 2008, 09:41 AM
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QUOTE(geoboss @ Nov 22 2008, 11:48 AM)
Ótimo tópico, obrigado pelos testes..
*



Opa vlw geoboss, aqui galera vamos la, postar tb os que ja testaram os jogos de Wii no Dolphin falar como que rodou..

Bom é isto, flw e vlw a todos!!!
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griuby
post Nov 26 2008, 12:28 PM
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Average Fighter
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Isso é ótimo...acho que o sonic é o que roda melhor até agora. Pena que parece ser ruim este jogo.

Logo logo deve aparecer mais agradáveis surpresas no final do ano

--------------------
Bem vindo ao sono, ainda mais ao sono profundo, pois enquanto ocorrem crimes e vergonhas sobre a Terra, para minha grande fortuna, não os vejo nem ouço: não me acorde, saia, fale baixo.

PS2 BIOS

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scorpionmelo
post Nov 26 2008, 01:18 PM
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Average Fighter
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o que esse emulador pede mais?placa de vídeo ou processador?
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alexmaiadias
post Nov 26 2008, 02:48 PM
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De: Campo Grande, Mato Grosso Do Sul // Brasil
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QUOTE(scorpionmelo @ Nov 26 2008, 02:18 PM)
o que esse emulador pede mais?placa de vídeo ou processador?
*



Os Dois
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gaara55
post Dec 5 2008, 03:40 PM
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Beginner Fighter
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Aki tem um video Rodando o Resident Evil Umbrella Chronicles Wii,no Dolphin v1279

http://www.youtube.com/watch?v=nA6NGfwQu7c

flw
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sylvyojr
post Dec 9 2008, 10:26 PM
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Mario Kart Wii rodando perfeito! Digo 85% fps normal!
Só com alguns bugszinho no grafico...
Mais da trank para jogar e zerar
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ssj4bq
post Dec 9 2008, 11:28 PM
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Trainee Fighter
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QUOTE(sylvyojr @ Dec 9 2008, 10:26 PM)
Mario Kart Wii rodando perfeito! Digo 85% fps normal!
Só com alguns bugszinho no grafico...
Mais da trank para jogar e zerar
*



Aew, nem sabia... moastra as fotos do seu testei ai ue, e aproveita e diz se precisa de controle de Wii ou da para rodar no controle normal... flw!!!
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geoboss
post Dec 10 2008, 12:18 AM
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"How about into the 'now'?"
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qual versão você utilizou com Mario Kart? A última?

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You are Chrono! The main character of Chrono Trigger, who ends up saving all life on Earth. You are adventureous and brave, and are willing to stick up for your friends

Which Chrono Trigger Character Are You?

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lightwarrior
post Dec 10 2008, 12:23 AM
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grande topico parabens, vo ver se animo e testo o emulador

--------------------
Mas um jogão zerado:
» Spoiler (clique) «
Atualizado 30/06
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sylvyojr
post Dec 11 2008, 12:15 AM
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Beginner Fighter
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QUOTE(ssj4bq @ Dec 9 2008, 11:28 PM)
Aew, nem sabia... moastra as fotos do seu testei ai ue, e aproveita e diz se precisa de controle de Wii ou da para rodar no controle normal... flw!!!
*



da uma olhada
http://www.snk-neofighters.com/forum/index...ndpost&p=577693
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ssj4bq
post Dec 11 2008, 11:27 AM
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QUOTE(sylvyojr @ Dec 11 2008, 12:15 AM)



Opa sylvyojr acabei de ver, mto interessante, tipo roda com som e msm com controle normal de PS2 ou tem que ter um Wiimote? Tipo como se emula a manete de Wii? A sim qual o seu PC? Não da para ver a Rev. q vc usou... no mais mto bom seus testes... a sim vc pode postar eles aqui..

No mais o jogo que eu queria que rodasse no Dolphin ainda não esta Playable (Tatsunoko vs. Capcom not playable), e da crash, vide imagens abaixo:


user posted image

user posted image

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user posted image

user posted image

user posted image


A sim, caso alguem teste alguns jogos de Wii postem aqui screen blz?

Desde ja vlw e fui!!!
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FanArt
post Dec 11 2008, 11:49 AM
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Tatsunoko vs capcom ta rodando normal ja ???

onde baixo esse game e o emulador q rode ele ??

Resident evil remake nada de novo ??
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sylvyojr
post Dec 12 2008, 08:38 PM
Post #15


Beginner Fighter
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Já saiu Tatsunoko vs. Capcom?!?!
Vou pegar pra deixar guardado então!Pra qnd funcionar no emulador eu ja tenho o jogo....
Algém sabe de um lugar maneiro pra pegar?
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ssj4bq
post Jan 3 2009, 12:23 AM
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Bom como tinah ja um topico de screen de jogos e Wii resolvi postar nele os testes que fiz...


Wii Play

Versão Emu: R1593 x86 (configurado com o MasterKey e com o emulador do Wii Mote por eu não ter o controle original do Wii =/).

Gráficos: Estão muito bons, apesar dos erros (versão OpenGL ja que a DirectX rodou ele com graficos perfeitos so que na hora do jogo a imagem fica toda preta como ocorre no Mario Party 7).

Som: Perfeitos, isto eu não tenho o que reclamar.


Estado: O jogo aqui roda em estado PLAYABLE (jogavel) em alguns Mini Jogos esta com velocidade perfeita, ja em outros a velocidade decai um pouco, mais mesmo assim eu diria que esta jogavel, se eu tivesse a manete original do Wii eu diria que é FULL PLAYABLE pelo fato de alguns Mini Jogos exigirem mesmo o controle original do VG e não o emulador do controle pelo Mouse.

Conclusão: Wii Play não passa de um joguinho casa niquel que eu apenas baixei para testar o emulador quanto aos jogos que Wii, claro que deu para ver que os jogos de Wii funcionam ja no emulador e tem ate quem diga que melhores que os de GC, por eles rodarem bem tambêm, o fato é que alguns Mini Jogos como o do Balão, o cassico arcade de fazer gols onde um protege um gol e o outro protege o outro lado do gol são bons para uma semana no maximo de diversão.

Shots:

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PS: não postei o Wi Sports aqui tb pelo fato da baixa velocidade e a falta do WiiMote original do Wii me fez não colocar ele na lista, apesar dos graficos terem intactos.
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Medieval
post Jan 12 2009, 12:20 PM
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Setsuna F Seiei
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configs:
q6600 2.4mhz
2gb ddr3 800
evga geforce 9800gx2
vista x64

dolphin configs:
HLE gfx 1920x1080 AA4x fullscreen stretch

Primeiro jogo que testei aqui:
Naruto_Shippuuden_Gekitou_Ninja_Taisen_EX_3_JPN
Versão: Dolphin SVN R1713
Graficos: Praticamente 100%, as vezes fica com textura preta na hora do especial... ofps cai as vezes mas nada que prejudique muito, o jogo em 50 FPS ja parece estar perfeito.
Som: So notei a abertura sem som, de resto perfeito

Shots: (em tamanho real 1920x1080)
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Shot rodando no Direct 3D (pena que some tudo que é 2d...) 1920x1080 AA 16Q
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Video (unico jeito q consegui gravar foi em janela...):



torrent dl do jogo:

http://www.mediafire.com/?ynzvzot3j3t

Achei uma versao Dolphin 1842 x64, ganhei algo em torno de 5 FPS em cima desse mesmo naruto testado acima
http://www.mediafire.com/?1j0jnmqzmym



Bleach Versus Crusade
o jogo deve ser duca, mas diferente da maioria, rodou rapido de mais sarro.gif
precisa fazer um patch na iso pra rodar, maior gambiarra... o emulador n tem limite de FPS o negocio fica voando e ainda por cima nao roda com som. Entao nem fiz muita firula, tem só um videozinho.

mesmas configs de naruto...
Versão: Dolphin 1842 x64
Graficos: Perfeitos, 100%
Som: No ecxiste



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_____SNAKE_____
post Jan 12 2009, 01:05 PM
Post #18


Mulher mais linda do mundo!!!
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Registrado: 21-August 05
De: Tokyo
Membro nº: 84



Muito bom mesmo.

Sonic the secret Rings é otimo. Melhor sonic desde os dois do dream cast. No inicio vc pensa que o jogo é ruim por causa da jogabilidade, mas quando acostuma e vai pegando as skills o jogo embala e vc não para mais de jogar, é bom demais esse jogo.

Esse bleach eu acho que a velocidade é essa ai do video mesmo, pois o primeiro era bem rápido assim tb, o problema é que ai estão pulando alguns quadros de momimentação, mas acelerado demais ele está não. Falow

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Chinesa mais linda do mundo!!!

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Koreana mais linda do mundo!!!

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Gostou da minha princesa sem nome?

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Medieval
post Jan 12 2009, 01:25 PM
Post #19


Setsuna F Seiei
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Registrado: 23-August 05
De: Região Oceânica - Niterói - Rio de Janeiro
Membro nº: 650



baixando soul calibur legends e no more heroes, depois posto os testes...

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Versão Simples Horário: 2nd July 2009 - 09:41 PM
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